using System; using UnityEngine; namespace UnityAtoms { /// /// Reference of type `Collider2D`. Inherits from `AtomReference<Collider2D, Collider2DVariable, Collider2DConstant>`. /// [Serializable] public sealed class Collider2DReference : AtomReference< Collider2D, Collider2DVariable, Collider2DConstant> { } }