using UnityEngine; using UnityEngine.InputSystem; namespace UnityAtoms.InputSystem { /// /// Event Instancer of type `PlayerInput`. Inherits from `AtomEventInstancer<PlayerInput, PlayerInputEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/PlayerInput Event Instancer")] public class PlayerInputEventInstancer : AtomEventInstancer { } }