using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `Quaternion`. Inherits from `EquatableAtomVariable<Quaternion, QuaternionPair, QuaternionEvent, QuaternionPairEvent, QuaternionQuaternionFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Quaternion", fileName = "QuaternionVariable")] public sealed class QuaternionVariable : EquatableAtomVariable { } }