using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Variable of type `Quaternion`. Inherits from `EquatableAtomVariable<Quaternion, QuaternionPair, QuaternionEvent, QuaternionPairEvent, QuaternionQuaternionFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Quaternion", fileName = "QuaternionVariable")]
public sealed class QuaternionVariable : EquatableAtomVariable
{
}
}