using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `double`. Inherits from `EquatableAtomVariable<double, DoublePair, DoubleEvent, DoublePairEvent, DoubleDoubleFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Double", fileName = "DoubleVariable")] public sealed class DoubleVariable : EquatableAtomVariable { } }