using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Variable Instancer of type `string`. Inherits from `AtomVariableInstancer<StringVariable, StringPair, string, StringEvent, StringPairEvent, StringStringFunction>`. /// [EditorIcon("atom-icon-hotpink")] [AddComponentMenu("Unity Atoms/Variable Instancers/String Variable Instancer")] public class StringVariableInstancer : AtomVariableInstancer< StringVariable, StringPair, string, StringEvent, StringPairEvent, StringStringFunction> { } }