using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<Quaternion>`. Inherits from `IPair<Quaternion>`. /// [Serializable] public struct QuaternionPair : IPair { public Quaternion Item1 { get => _item1; set => _item1 = value; } public Quaternion Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Quaternion _item1; [SerializeField] private Quaternion _item2; public void Deconstruct(out Quaternion item1, out Quaternion item2) { item1 = Item1; item2 = Item2; } } }