using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Vector2Pair`. Inherits from `AtomEvent<Vector2Pair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Vector2Pair", fileName = "Vector2PairEvent")] public sealed class Vector2PairEvent : AtomEvent { } }