using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `ColliderPair`. Inherits from `AtomEvent<ColliderPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderPair", fileName = "ColliderPairEvent")] public sealed class ColliderPairEvent : AtomEvent { } }