using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `ColliderPair`. Inherits from `AtomEvent<ColliderPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/ColliderPair", fileName = "ColliderPairEvent")]
public sealed class ColliderPairEvent : AtomEvent
{
}
}