using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `BoolPair`. Inherits from `AtomEvent<BoolPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/BoolPair", fileName = "BoolPairEvent")]
public sealed class BoolPairEvent : AtomEvent
{
}
}