using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `BoolPair`. Inherits from `AtomEvent<BoolPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/BoolPair", fileName = "BoolPairEvent")] public sealed class BoolPairEvent : AtomEvent { } }