using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Quaternion`. Inherits from `AtomEventReference<Quaternion, QuaternionVariable, QuaternionEvent, QuaternionVariableInstancer, QuaternionEventInstancer>`. /// [Serializable] public sealed class QuaternionEventReference : AtomEventReference< Quaternion, QuaternionVariable, QuaternionEvent, QuaternionVariableInstancer, QuaternionEventInstancer>, IGetEvent { } }