using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `double`. Inherits from `AtomEventReference<double, DoubleVariable, DoubleEvent, DoubleVariableInstancer, DoubleEventInstancer>`. /// [Serializable] public sealed class DoubleEventReference : AtomEventReference< double, DoubleVariable, DoubleEvent, DoubleVariableInstancer, DoubleEventInstancer>, IGetEvent { } }