using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `string`. Inherits from `AtomEventInstancer<string, StringEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/String Event Instancer")]
public class StringEventInstancer : AtomEventInstancer { }
}