using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `GameObjectPair`. Inherits from `AtomEventInstancer<GameObjectPair, GameObjectPairEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/GameObjectPair Event Instancer")]
public class GameObjectPairEventInstancer : AtomEventInstancer { }
}