using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `double`. Inherits from `AtomBaseVariable<double>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Double", fileName = "DoubleConstant")]
public sealed class DoubleConstant : AtomBaseVariable { }
}