namespace UnityAtoms { public static class CreateAssetMenuUtils { public static class Order { public const int VARIABLE = 0; public const int EVENT = 1; public const int EVENTx2 = 2; public const int EVENT_WITH_GO = 3; public const int CONSTANT = 4; public const int LIST = 5; public const int CONDITIONAL = 6; public const int SET_VARIABLE = 7; } // TODO: Use interpolated strings to set menu names (need to upgrade to C#6) } }