--- id: unityatoms.monohooks title: UnityAtoms.MonoHooks hide_title: true sidebar_label: UnityAtoms.MonoHooks --- # Namespace - `UnityAtoms.MonoHooks` ## `OnDestroyHook` Mono Hook for [`OnDestroy`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDestroy.html) --- ## `ColliderHook` Base class for all `MonoHook`s of type `Collider`. --- ## `OnUpdateHook` Mono Hook for [`Update`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html) --- ## `OnTrigger2DHook` Mono Hook for [`OnTriggerEnter2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html), [`OnTriggerExit2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit2D.html) and [`OnTriggerStay2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay2D.html) ### Variables #### `_triggerOnEnter` Set to true if Event should be triggered on `OnTriggerEnter2D` --- #### `_triggerOnExit` Set to true if Event should be triggered on `OnTriggerExit2D` --- #### `_triggerOnStay` Set to true if Event should be triggered on `OnTriggerStay2D` --- ## `OnTriggerHook` Mono Hook for [`OnTriggerEnter`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html), [`OnTriggerExit`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html) and [`OnTriggerStay`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html) ### Variables #### `_triggerOnEnter` Set to true if Event should be triggered on `OnTriggerEnter` --- #### `_triggerOnExit` Set to true if Event should be triggered on `OnTriggerExit` --- #### `_triggerOnStay` Set to true if Event should be triggered on `OnTriggerStay` --- ## `MonoHook` #### Type Parameters - `E1` - Event of type `AtomEvent` - `E2` - Event of type `AtomEvent` - `EV` - Event value type - `F` - Function type `AtomFunction` Generic base class for all Mono Hooks. ### Variables #### `Event` The Event --- #### `EventWithGameObjectReference` Event including a GameObject reference. --- #### `_selectGameObjectReference` Selector function for the Event `EventWithGameObjectReference`. Makes it possible to for example select the parent GameObject and pass that a long to the `EventWithGameObjectReference`. --- ## `OnLateUpdateHook` Mono Hook for [`LateUpdate`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.LateUpdate.html) --- ## `OnButtonClickHook` Mono Hook for On Button Click --- ## `OnFixedUpdateHook` Mono Hook for [`FixedUpdate`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html) --- ## `OnPointerDownHook` Mono Hook for `OnPointerDown` --- ## `Collider2DHook` Base class for all `MonoHook`s of type `Collider2D`. --- ## `OnAwakeHook` Mono Hook for [`Awake`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html). ### Variables #### `_listener` Listener --- #### `_listenerWithGameObject` Listener with GameObject reference --- ## `OnStartHook` Mono Hook for [`Start`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html) --- ## `VoidHook` Base class for all `MonoHook`s of type `Void`. --- ## `VoidGameObjectAction` Action x 2 of type `Void` and `GameObject`. Inherits from `AtomAction`. --- ## `ColliderGameObjectEvent` Event x 2 of type `Collider` and `GameObject`. Inherits from `AtomEvent`. --- ## `Collider2DGameObjectEvent` Event x 2 of type `Collider2D` and `GameObject`. Inherits from `AtomEvent`. --- ## `VoidGameObjectEvent` Event x 2 of type `Void` and `GameObject`. Inherits from `AtomEvent`. --- ## `VoidGameObjectListener` Listener x 2 of type `Void` and `GameObject`. Inherits from `AtomListener`. ---