using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `GameObject`. Inherits from `AtomValueList<GameObject, GameObjectEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/GameObject", fileName = "GameObjectValueList")]
public sealed class GameObjectValueList : AtomValueList { }
}