using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `CollisionPair`. Inherits from `AtomEvent<CollisionPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/CollisionPair", fileName = "CollisionPairEvent")] public sealed class CollisionPairEvent : AtomEvent { } }