using UnityEditor; namespace UnityAtoms.FSM.Editor { /// /// Custom property drawer for type `FiniteStateMachineInstancer`. /// [CustomEditor(typeof(FiniteStateMachineInstancer))] public sealed class FiniteStateMachineInstancerEditor : UnityEditor.Editor { public override void OnInspectorGUI() { DrawPropertiesExcluding(serializedObject, new string[] { "_base" }); serializedObject.ApplyModifiedProperties(); } } }