using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Variable of type `TouchUserInput`. Inherits from `EquatableAtomVariable<TouchUserInput, TouchUserInputEvent, TouchUserInputTouchUserInputEvent>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/TouchUserInput", fileName = "TouchUserInputVariable")] public sealed class TouchUserInputVariable : EquatableAtomVariable { } }