using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Value List of type `TouchUserInput`. Inherits from `AtomValueList<TouchUserInput, TouchUserInputEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/TouchUserInput", fileName = "TouchUserInputValueList")] public sealed class TouchUserInputValueList : AtomValueList { } }