using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Value List of type `TouchUserInput`. Inherits from `AtomValueList<TouchUserInput, TouchUserInputEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/TouchUserInput", fileName = "TouchUserInputValueList")]
public sealed class TouchUserInputValueList : AtomValueList { }
}