using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue<TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")] public sealed class SetTouchUserInputVariableValue : SetVariableValue< TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer> { } }