using System; using UnityEngine; namespace UnityAtoms { /// /// Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Constant, Vector2Variable, Vector2Event, Vector2Vector2Event, Vector2Vector2Function, Vector2VariableInstancer>`. /// [Serializable] public sealed class Vector2Reference : EquatableAtomReference< Vector2, Vector2Constant, Vector2Variable, Vector2Event, Vector2Vector2Event, Vector2Vector2Function, Vector2VariableInstancer>, IEquatable { public bool Equals(Vector2Reference other) { return base.Equals(other); } } }