using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Constant, Vector2Variable, Vector2Event, Vector2Vector2Event, Vector2Vector2Function, Vector2VariableInstancer>`.
///
[Serializable]
public sealed class Vector2Reference : EquatableAtomReference<
Vector2,
Vector2Constant,
Vector2Variable,
Vector2Event,
Vector2Vector2Event,
Vector2Vector2Function,
Vector2VariableInstancer>, IEquatable
{
public bool Equals(Vector2Reference other) { return base.Equals(other); }
}
}