using System;
namespace UnityAtoms
{
///
/// Reference of type `int`. Inherits from `EquatableAtomReference<int, IntConstant, IntVariable, IntEvent, IntIntEvent, IntIntFunction, IntVariableInstancer>`.
///
[Serializable]
public sealed class IntReference : EquatableAtomReference<
int,
IntConstant,
IntVariable,
IntEvent,
IntIntEvent,
IntIntFunction,
IntVariableInstancer>, IEquatable
{
public bool Equals(IntReference other) { return base.Equals(other); }
}
}