using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Variable of type `int`. Inherits from `EquatableAtomVariable<int, IntPair, IntEvent, IntPairEvent, IntIntFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Int", fileName = "IntVariable")]
public sealed class IntVariable : EquatableAtomVariable { }
}