using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Vector3`. Inherits from `AtomValueList<Vector3, Vector3Event>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Vector3", fileName = "Vector3ValueList")] public sealed class Vector3ValueList : AtomValueList { } }