using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Vector3`. Inherits from `AtomValueList<Vector3, Vector3Event>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Vector3", fileName = "Vector3ValueList")]
public sealed class Vector3ValueList : AtomValueList { }
}