using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `int`. Inherits from `AtomValueList<int, IntEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Int", fileName = "IntValueList")]
public sealed class IntValueList : AtomValueList { }
}