using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `float`. Inherits from `AtomValueList<float, FloatEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Float", fileName = "FloatValueList")]
public sealed class FloatValueList : AtomValueList { }
}