using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// IPair of type `<int>`. Inherits from `IPair<int>`.
///
[Serializable]
public struct IntPair : IPair
{
public int Item1 { get => _item1; set => _item1 = value; }
public int Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private int _item1;
[SerializeField]
private int _item2;
public void Deconstruct(out int item1, out int item2) { item1 = Item1; item2 = Item2; }
}
}