using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<int>`. Inherits from `IPair<int>`. /// [Serializable] public struct IntPair : IPair { public int Item1 { get => _item1; set => _item1 = value; } public int Item2 { get => _item2; set => _item2 = value; } [SerializeField] private int _item1; [SerializeField] private int _item2; public void Deconstruct(out int item1, out int item2) { item1 = Item1; item2 = Item2; } } }