using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<GameObject>`. Inherits from `IPair<GameObject>`. /// [Serializable] public struct GameObjectPair : IPair { public GameObject Item1 { get => _item1; set => _item1 = value; } public GameObject Item2 { get => _item2; set => _item2 = value; } [SerializeField] private GameObject _item1; [SerializeField] private GameObject _item2; public void Deconstruct(out GameObject item1, out GameObject item2) { item1 = Item1; item2 = Item2; } } }