using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Vector3Pair`. Inherits from `AtomEvent<Vector3Pair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Vector3Pair", fileName = "Vector3PairEvent")] public sealed class Vector3PairEvent : AtomEvent { } }