using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Vector3Pair`. Inherits from `AtomEvent<Vector3Pair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Vector3Pair", fileName = "Vector3PairEvent")]
public sealed class Vector3PairEvent : AtomEvent { }
}