using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `StringPair`. Inherits from `AtomEvent<StringPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/StringPair", fileName = "StringPairEvent")]
public sealed class StringPairEvent : AtomEvent { }
}