using System;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Reference of type `TouchUserInput`. Inherits from `EquatableAtomReference<TouchUserInput, TouchUserInputConstant, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer>`.
///
[Serializable]
public sealed class TouchUserInputReference : EquatableAtomReference<
TouchUserInput,
TouchUserInputConstant,
TouchUserInputVariable,
TouchUserInputEvent,
TouchUserInputTouchUserInputEvent,
TouchUserInputTouchUserInputFunction,
TouchUserInputVariableInstancer>, IEquatable
{
public TouchUserInputReference() : base() { }
public TouchUserInputReference(TouchUserInput value) : base(value) { }
public bool Equals(TouchUserInputReference other) { return base.Equals(other); }
}
}