using System; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Reference of type `TouchUserInput`. Inherits from `EquatableAtomReference<TouchUserInput, TouchUserInputConstant, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer>`. /// [Serializable] public sealed class TouchUserInputReference : EquatableAtomReference< TouchUserInput, TouchUserInputConstant, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputTouchUserInputEvent, TouchUserInputTouchUserInputFunction, TouchUserInputVariableInstancer>, IEquatable { public TouchUserInputReference() : base() { } public TouchUserInputReference(TouchUserInput value) : base(value) { } public bool Equals(TouchUserInputReference other) { return base.Equals(other); } } }