using UnityEngine;
namespace UnityAtoms
{
///
/// Variable Instancer of type `string`. Inherits from `AtomVariableInstancer<StringVariable, string, StringEvent, StringStringEvent, StringStringFunction>`.
///
[EditorIcon("atom-icon-hotpink")]
[AddComponentMenu("Unity Atoms/Variable Instancers/String Instancer")]
public class StringVariableInstancer : AtomVariableInstancer { }
}