using UnityEngine; namespace UnityAtoms { /// /// Variable Instancer of type `string`. Inherits from `AtomVariableInstancer<StringVariable, string, StringEvent, StringStringEvent, StringStringFunction>`. /// [EditorIcon("atom-icon-hotpink")] [AddComponentMenu("Unity Atoms/Variable Instancers/String Instancer")] public class StringVariableInstancer : AtomVariableInstancer { } }