using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class ConditionalVector3GameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Vector3/Conditional", fileName = "ConditionalVector3Action", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalVector3Action : Vector3Action { [SerializeField] private ConditionalVector3GameActionHelper Conditional = null; public override void Do(Vector3 t1) { Conditional.Do(t1); } } }