using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class ConditionalFloatGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Float/Conditional", fileName = "ConditionalFloatAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalFloatAction : FloatAction { [SerializeField] private ConditionalFloatGameActionHelper Conditional = null; public override void Do(float t1) { Conditional.Do(t1); } } }