using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `string`. Inherits from `AtomEvent<string, string>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String x 2", fileName = "StringStringEvent")]
public sealed class StringStringEvent : AtomEvent { }
}