using UnityEngine;
namespace UnityAtoms
{
///
/// Event of type `Collider2D`. Inherits from `AtomEvent<Collider2D>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2D", fileName = "Collider2DEvent")]
public sealed class Collider2DEvent : AtomEvent { }
}