using UnityEngine; namespace UnityAtoms { /// /// Event of type `Collider2D`. Inherits from `AtomEvent<Collider2D>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2D", fileName = "Collider2DEvent")] public sealed class Collider2DEvent : AtomEvent { } }