using UnityEngine; namespace UnityAtoms { /// /// Event x 2 of type `Collider2D`. Inherits from `AtomEvent<Collider2D, Collider2D>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2D x 2", fileName = "Collider2DCollider2DEvent")] public sealed class Collider2DCollider2DEvent : AtomEvent { } }