using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `bool`. Inherits from `AtomEvent<bool, bool>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Bool x 2", fileName = "BoolBoolEvent")]
public sealed class BoolBoolEvent : AtomEvent { }
}