using UnityEngine;
namespace UnityAtoms
{
///
/// Constant of type `Vector2`. Inherits from `AtomBaseVariable<Vector2>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector2", fileName = "Vector2Constant")]
public sealed class Vector2Constant : AtomBaseVariable { }
}