using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `bool`. Inherits from `EquatableAtomVariable<bool, BoolEvent, BoolBoolEvent>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Bool", fileName = "BoolVariable")]
public sealed class BoolVariable : EquatableAtomVariable { }
}