using UnityEngine; namespace UnityAtoms { /// /// Variable of type `bool`. Inherits from `EquatableAtomVariable<bool, BoolEvent, BoolBoolEvent>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Bool", fileName = "BoolVariable")] public sealed class BoolVariable : EquatableAtomVariable { } }