using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `float`. Inherits from `SetVariableValue<float, FloatVariable, FloatReference, FloatEvent, FloatFloatEvent>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Float", fileName = "SetFloatVariableValue")] public sealed class SetFloatVariableValue : SetVariableValue< float, FloatVariable, FloatReference, FloatEvent, FloatFloatEvent> { } }