using System; using UnityEngine; namespace UnityAtoms.Mobile { [Serializable] public class ConditionalTouchUserInputGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Mobile/Touch User Input/Conditional", fileName = "ConditionalTouchUserInputAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalTouchUserInputAction : TouchUserInputAction { [SerializeField] public ConditionalTouchUserInputGameActionHelper Conditional = null; public override void Do(TouchUserInput t1) { Conditional.Do(t1); } } }