using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class ConditionalIntGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Int/Conditional", fileName = "ConditionalIntAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalIntAction : IntAction { [SerializeField] private ConditionalIntGameActionHelper Conditional = null; public override void Do(int t1) { Conditional.Do(t1); } } }