using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class ConditionalColorGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Color/Conditional", fileName = "ConditionalColorAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalColorAction : ColorAction { [SerializeField] private ConditionalColorGameActionHelper Conditional = null; public override void Do(Color t1) { Conditional.Do(t1); } } }