using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class ConditionalBoolGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Bool/Conditional", fileName = "ConditionalBoolAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public class ConditionalBoolAction : BoolAction { [SerializeField] private ConditionalBoolGameActionHelper Conditional = null; public override void Do(bool t1) { Conditional.Do(t1); } } }