using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Vector2`. Inherits from `AtomEventReference<Vector2, Vector2Variable, Vector2Event, Vector2VariableInstancer, Vector2EventInstancer>`. /// [Serializable] public sealed class Vector2EventReference : AtomEventReference< Vector2, Vector2Variable, Vector2Event, Vector2VariableInstancer, Vector2EventInstancer>, IGetEvent { } }