using System; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `StringPair`. Inherits from `AtomEventReference<StringPair, StringVariable, StringPairEvent, StringVariableInstancer, StringPairEventInstancer>`. /// [Serializable] public sealed class StringPairEventReference : AtomEventReference< StringPair, StringVariable, StringPairEvent, StringVariableInstancer, StringPairEventInstancer>, IGetEvent { } }