using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Collider2DPair`. Inherits from `AtomEventReference<Collider2DPair, Collider2DVariable, Collider2DPairEvent, Collider2DVariableInstancer, Collider2DPairEventInstancer>`. /// [Serializable] public sealed class Collider2DPairEventReference : AtomEventReference< Collider2DPair, Collider2DVariable, Collider2DPairEvent, Collider2DVariableInstancer, Collider2DPairEventInstancer>, IGetEvent { } }